Convert sensitivity between any game!
🎮 Mouse Sensitivity Through History From Quake's raw yaw values to Valorant's 0.022 sensitivity floor, each game calculates mouse movement differently. The cm/360 (centimeters for a full 360° turn) is the universal language—if your cm/360 matches, your muscle memory transfers between games.
Leave at 90 if unsure
⚠️ Some values are approximated based on community testing. Results may vary slightly.
"eDPI" (effective DPI) — DPI multiplied by in-game sensitivity — is a rough shorthand players use to compare setups, but it ignores yaw differences entirely, which is exactly why cm/360 is the more reliable cross-game standard.
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How It's Calculated: Every game turns your mouse movement into in-game rotation using a "yaw" value — the degrees turned per mouse count. Your cm/360 is the physical distance on the pad for one full turn: 360 divided by (sensitivity × DPI × yaw). To convert between games, this tool matches that physical distance, so a turn that takes the same desk space in both games keeps your muscle memory intact.
cm/360 vs. FOV-Adjusted: The standard method matches raw cm/360 — identical physical tracking in both games. The FOV-adjusted method scales for differences in field of view, since a wider FOV makes the same physical motion feel slower on screen. Competitive players usually match cm/360; players chasing a consistent visual "feel" prefer FOV adjustment.
Why DPI and Yaw Matter: DPI is how many counts your mouse reports per inch of movement; yaw is game-specific. Two games with different yaw values need different in-game sensitivities to produce the same real-world turn. That's why copying the same sensitivity number between games rarely feels right — the yaw is doing the hidden work.
Using Your Results: Enter the converted sensitivity into your target game, then fine-tune by feel over a few sessions. Some values are approximated from community testing and can shift with game updates, so treat the result as an accurate starting point rather than an unchangeable number.
Example: Say you play Valorant at 0.3 sensitivity with 800 DPI. Your cm/360 works out to roughly 30 cm. Converting that same physical distance to Apex Legends' yaw value gives you a target sensitivity around 0.99 — different number, same real-world 360° turn.
Every game turns mouse movement into in-game rotation using a game-specific yaw value. This calculator converts your sensitivity to cm/360 — the physical desk distance for one full turn — then converts that back into the target game's sensitivity, keeping your muscle memory intact.
Match cm/360 (the standard method) for identical physical tracking. Use FOV-adjusted conversion if you want a consistent visual feel across games with different fields of view, since a wider FOV makes the same physical motion look slower on screen.
Each game has a different yaw value — how many degrees your character turns per mouse count — so identical sensitivity numbers produce very different physical turning distances between games.